3ds Max is the software I used during my two years as an industrial 3D designer
Why I Use 3ds Max
My main projects were children's play mazes: large structures that children climb through, designed to meet safety rules and GOST standards, as well as manufacturing requirements.
Today, Blender is my primary tool for character art. My experience with 3ds Max remains part of my background in industrial hard-surface modeling and construction. I carry the skills I developed there into game-ready models and environments: precision and modular assembly, plus volume calculations.